﻿Shader "CSRP/PixelPlayer"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            Tags { "LightMode" = "CSRP Unlit"}
            HLSLPROGRAM
            #pragma vertex vert
            #pragma fragment frag

            #include "Assets/CSRP/HLSL/LibraryCore.hlsl"
            #include "Assets/CSRP/Shader/PixelPlayerInput.hlsl"
            #include "Assets/CSRP/Shader/PixelPlayer.hlsl"

            ENDHLSL
        }
    }
}
